Nomad Sculpt - Update ()

uv: improve experimental support (enable in Debug menu, unwrapper in Topology … menu) clay: add flatten offset parameter layer: fix extract feature (keep transform) eyedrop: fix color issue with background render: fix render bug when adding a point light (jaggy shadows, etc) heightmap: improve quality of heightmap debug feature (banding) gesture: add three finger vertial drag to edit radius split: add front vertex option (fix mask behavior as well) gizmo: fix rotation on primitive with non uniform scale voxel: add sharp edges option voxel: remesher is now using less memory and is a bit faster primitive: fix cylinder radius handler not being positioned correctly primitive: no transparency for mirrored mesh when using the View tool render: use cubemap for environment instead of octahedral (less artefact on sharp background) render: improve refraction support when depth of field is enabled file: support multiple file loading when importing
Back to Top