Should you write your own game engine?
And how do you even write one?
I never quite understood why some game developers write their own game engines nowadays. A couple of days ago that changed, because I got to talk to Travis Vroman, who has written multiple game engines for his company and I got to ask him some of my most pressing questions:
0:47 Why should you write your own game engine?
4:39 Why shouldn’t you?
9:48 How long does it take to write a game engine? What takes the most time?
12:45 What’s the hardest part about writing a game engine?
14:04 Who should write their own game engine? Who shouldn’t?
15:48 How does the process of writing an entire game engine look like? Where do you even start?
20:40 Where can you learn how to write a working game engine?
21:36 Which tools and which programming language should you use?
I got some pretty fascinating answers and I feel like I understand this subject a lot better now.
Make sure to check out
1 view
538
289
3 days ago 00:01:06 33
Alka Tomar jumps with joy on attaining Gold glory at Commonwealth Games 2010
5 days ago 00:03:49 2
You Are My Light – (Eurodisco, Italodisco, 80’s)
2 weeks ago 00:03:53 0
This Tiny SanDisk CFexpress Card Is Faster Than Your SSD?! The 480GB Beast for 8K Shooters! - YouTube
3 weeks ago 00:11:53 15
Dakota Ditcheva FIRST Loss! These Girls Kill KO Dakota Ditcheva..
1 month ago 00:01:23 8
Zootopia 2 | Teaser Trailer
2 months ago 00:05:42 0
SABATON - Bismarck | cover by Polina Poliakova ft. Simon Lund