Write a Game Engine? - WHY and HOW.

Should you write your own game engine? And how do you even write one? I never quite understood why some game developers write their own game engines nowadays. A couple of days ago that changed, because I got to talk to Travis Vroman, who has written multiple game engines for his company and I got to ask him some of my most pressing questions: 0:47 Why should you write your own game engine? 4:39 Why shouldn’t you? 9:48 How long does it take to write a game engine? What takes the most time? 12:45 What’s the hardest part about writing a game engine? 14:04 Who should write their own game engine? Who shouldn’t? 15:48 How does the process of writing an entire game engine look like? Where do you even start? 20:40 Where can you learn how to write a working game engine? 21:36 Which tools and which programming language should you use? I got some pretty fascinating answers and I feel like I understand this subject a lot better now. Make sure to check out
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