Grenade Tutorial - Part 1 - Modeling & UV Unwrapping - 3Ds Max 2016
Part 1 in which we cover scene setup, low and highpoly modeling, unwrapping and exporting the files over to substance painter for the baking part. Expand for more info.
The reference images required are here:
All ChamferZone tutorials can be found here:
Software Requirements:
- 3Ds Max 2015 or 2016
(older versions can use the third party “quadchamfer modifier“ as a replacement to Autodesk’s “chamfer“ modifier which we need)
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