Blender 2.6 Tutorial 30 - IK Rigging Pt. 1 / 3

In this video I begin to cover how to create a moderate-level IK (Inverse Kinematics) character rig in Blender 2.6. Follow along and create bones to match the provided character mesh. This Pt. 1 / 3 we complete the spine/head/neck and the left arm, and set up the required IKs. In the following Pt. 2 and 3 we’ll continue with finger bones, leg and feet bones, an overall controller, and finally we’ll link the mesh up with the armature (skeleton). DOWNLOAD LINK TO 3D CHARACTER MODEL:
Back to Top