Level editing made easy with Automapping

NOTE: Since Tiled v1.9 was released, some of the details in this solution are no longer necessary (specifically, region layers can be omitted if you use the new workflow). as always, check your version and the relevant documentation for the most up to date information :) Hey Pals! Back with a new video all about Automapping in Tiled, which is my level editor of choice. Automapping / Autotiling can make level design really easy and fun without sacrificing fidelity in your designs by automating the process of placing each tile once you’ve input your scaffold. I use it all the time for Insignia, and in this video I show you how to set it up yourself. Get “Tiled“ here: Get the Unity importer plugin “SuperTiled2Unity“ here: Chapters: 0:00 - Introduction 0:35 - About automapping with Tiled 3:58 - Why I don’t use the native Unity solution 5:06 - Creating a simple tileset
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