Hex Grid Normal Tiling - Shader Graph Basics - Episode 48

Building off of last week’s video, I show you how to use our Hex Grid tiling technique (infinite tiling, no repetition) with Normal maps in Unreal and Unity. Since we’re randomly rotating the UVs of each hex tile, special care needs to be taken to ensure our normals still light correctly, and here I show you how. Here’s last week’s video on our hex grid tiling technique: Here’s the playlist of all the videos needed to create this effect: Shader Book Recommendations ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop Background Music Speo - The Little Things #UnrealEngine #shadergraph #Unity
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