( / ) C4D & Arnold TUTORIAL | Realistic Ice

Another wintery Cinema 4D and Arnold tutorial, this time on how to make a realistic (and slippery) Ice material! The new Arnold Core 5 release of for Cinema 4D has more than a few sweet features, like triplanar mapping, a coat parameter and (something that I really like) Energy Conserving shading by default. That all adds up perfectly to create some pretty realistic looking Ice, pretty quickly, so let’s sliiiiiiide into it! 00:00 - Sup? 00:33 - Setting up the New Standard Surface Shader in Arnold 01:10 - Link to frost image: 01:30 - How to use the Triplanar Mapping Node in Arnold 02:59 - Setting up the IOR in the Specular 03:15 - Having fun with Specular Roughness 04:03 - Setting up the new Transmission parameter 04:43 - Pressing the new invert button in the Color Correct node. 05:10 - Adding extra specular with the new Coat parameter 05:24 - Not worrying about energy conservati
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