Motion Capture tricks and workflows in Maya - MOCAP tricks and tips to work easier

A rundown of workflows to better control MOCAP in Maya, recorded as part of Thursday Twitch streams (6 UTC) in an effort to support my students during the production of a short movie. 00:00 Intro 01:04 My experience 01:46 Denoising motion capture: the butterworth filter 03:36 Reduce animation complexity: baking every nth frame 04:45 Odd rotations interpolations: euler filter 07:04 What the FK? IK VS FK arms (inverse/ forward kinematics). 08:00 Subscribe! 08:46 The power of converting arms animation from IK to FK and vice versa 10:39 Global versus local rotations 13:50 The issue of baking animation every nth frame on IK controls 16:21 Offsetting animation in space and time 18:42 Posture and body language 21:38 Fixing the feet contacts 28:56 Syncing timeline display and tweaking feer rolls 31:06 Using layers to re-purpose poses 32:30 Why Blender is possibly a great alternative to Maya for 3D animators 33:14 Overlaying new acting on top of MOCAP data 38:41 Merging animation layers w smartbake 40:09 Baking parts of the animation every 3 frames to reduce glitches 43:37 Recap 44:58 Fingers and MOCAP 46:57 MOCAP at Dreamworks? 48:25 Manual fingers animation 49:41 Pose library systems in Maya 51:43 Posing the thumbs 56:10 Lipsync ► Learn how to attach MOCAP to any character rig with my Pluralsight MOCAP Retargeting tutorial: ► Visit my website for discounts on my courses: ► Music by ► Instagram - ► Patreon - ► Twitter - ► Discord - ► Twitch - Every Thursday at 6 PM GMT - 06:00 UTC ► My animation layers tutorial - ► Studio Library - ► Red9 Studio - #learnAnimation #MOCAP #3danimation
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