Creating a Tools Pipeline for Horizon: Zero Dawn

In this 2017 GDC talk, Guerrilla Games’ Dan Sumaili and Sander van der Steen explain how Guerrilla Games defined and implemented a tools pipeline that would support an integrated game development environment. Register for GDC: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, onlin
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