Unreal Engine Performance Optimization

Today I am going to share some rendering optimization tips. For this I am going to use the New york city asset that I have been used for the pedestrian system. Initially this scene/map had 40-50 fps range and through some optimization techniques such as mesh instancing, using LOD (Level of detail) and building/baking I was able to get the scene to render in 110-120 fps range. This will also include some tips on how to efficiently place foliage instances as well. Support my work : https://
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