[PSX] Tomb Raider 3, Aldwych; ECTS 1998 Demo

Aldwych is in a rather unfinished state here, with lots of placeholders and a few missing areas. The level has 133 rooms in this build, while the final level has 163 rooms. The missing rooms mostly affect the final section of the level and all the secret areas. More specific differences include: - Lighting is still very flat: complete area above red-lit room’s trapdoor (9:58), left-side station (23:32), ticket gate area (25:33), complete sword room section (28:51), final station (34:13). - The thugs have unfinished AI. They tend to take a while to find the right spot to hit Lara properly. (0:31) The AI can also glitch out and cause them to raise their arms and move very slowly. (2:28, 9:42) - There’s a rat in the red-lit room with the stacked crates, that might crash the game when triggered (depending on emulator accuracy). It will fly up after it’s shot dead. (1:56) - The alarm button in the red room doesn’t do anything. (3:20) - The drill doesn’t rotate. (4:33)
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