Welcome to the Ultimate Weapon Tutorial - Before you start watch this

Hey everybody! πŸ™‚πŸ‘‹ I hope your doing well. The Ultimate Weapon Tutorial which originally released in 2015 can now be watched for free here on YouTube. Learn how to create an iconic triple A quality weapon for video games in mind. Most techniques learned are still relevant and especially for beginners a solid foundation to build upon your 3D Artist career. 🏁 Here is the playlist to all the videos in the right order: 🚩 Essential files for the tutorial can be downloaded on Arstation: or on Gumroad: 🚩Come join our community on Discord to talk about everything 3D. We are a chilled community of industry professionals and beginners alike. I won’t be able to answer questions here on YouTube so if your ever stuck you’ll be helped with here: 🚩Follow me on Artstation to be up to date about my latest work, tutorials and game assets 🚩You can buy this tutorial as a tip jar edition at the following stores: β€’ β€’ or β€’ ..and benefit from downloading the videos uncompressed and in it’s highest quality to watch it locally from your computer. Your donation is much appreciated in order to bring future quality content to you such as this! πŸ™‡β€β™‚οΈ Here is the original product description from 2015: Are you thinking about a 3D Artist career in the video game industry? This tutorial will help you understand and apply all aspects of creating high quality game art. Learn 3Ds Max with the Basics & Beyond Chapter and how to model and unwrap efficiently in the following hours featuring the AKM. Create textures as close to photo realism as possible with Substance Painter and make the portfolio shine by creating renders with Marmoset Toolbag 2. At the end we are going to post process those renders in Photoshop to get that extra edge out of it. This Course has it all. The following tutorials are included: βœ… 3Ds Max 2016 - Basics & Beyond βœ… AKM - 3Ds Max 2016 - Modeling βœ… AKM - 3Ds Max 2016 - Unwrapping βœ… AKM - Substance Painter - Texturing βœ… AKM - Marmoset - Renders Software used: 3Ds Max 2016, Photoshop, Substance Painter and Marmoset Toolbag 2. Important: the modeling part of the tutorial makes heavy use of the β€œchamferβ€œ modifier which is only available in 3Ds Max 2015 and 2016. If you have an older version of 3Ds Max you can instead google for a third party modifier called β€œquad chamferβ€œ.
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