Creating Shapes with Math inside Unreal Engine Material Graph (Circle, Rounded Square, Star & More)
Here, I will show you how to create these shapes inside the Material Editor, just the LP Norm distance function. You can do this in under 5 minutes.
* Learn about basic Materials/UVs in Unreal:
* Get Source Files:
* More on Math behind LP Norm & GPU Optimizations:
* Get TerrainMagic:
* Get OpenLand:
* Join Our Discord:
* 00:00 Demo
* 00:52 Learn Basic UV/Material Knowledge
* 01:10 Material Setup
* 01:30 Let’s start from Scratch
* 03:09 Drawing the Unit Circle
* 05:39 Using the LP Norm as the Distance
* 08:31 Scaling the shape
* 09:12 Using the shape as a mask
* 10:18 Support Us
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