Coding Adventure: Terraforming

I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes algorithm instead, so that I could add a ’terraforming’ ability for shaping the world with caves and tunnels and so on. I hope you enjoy! If you’d like to get early access to the project files (they’ll be made freely available to everyone towards the end of June), and support me in creating more videos, I have a Patreon page over here: If you’re interested in learning about how the atmosphere and clouds were created, have a look at these videos... Atmosphere: Clouds: Chapters: 0:00 Intro 1:05 Marching Cubes Algorithm Refresher 2:32 Looking at the Code 3:42 Making a Sphere! 4:53 Floating Rocks 7:20 Chunk Woes 9:48 The Mistake 11:31 Terraforming is Easy! 12:26 A Simple Water Shader 16:28 Adding Atmosphere 17:30 Some Fluffy Clouds 18:54 Terrain Colouring, and Sticky Lights! 20:23 The Exped
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