Dead by Daylight Animation | Hag Human Skin Render
Animations Rendered in Blender using Eevee. This was superfun to do and helped me brush up all the stuff I learnt so far after a long break. Head texture is partly from Nadine UC4 and I mixed that with Hag’s default skin texture. body was from makehuman mixed with Hag’s default skin. Idle animation and weightpaints were from Claudette. I used Wrap3DS to morph Hags mesh onto makehuman mesh to retain weights from ingame.
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