My workflow for making game-ready characters

My workflow when creating game ready characters using zbrush, blender, substance painter. 00:00 Zbrush 01:10 Importing to Blender 01:50 Retopology 05:18 UV Unwrapping 10:08 UVPackMaster 2 17:03 Mesh name conventions 19:13 Scaling correctly 22:37 Exporting 25:00 Smoothing 26:21 Importing to Substance Painter 27:04 Baking textures 33:43 Importing textures to Blender Link to UVPackmaster 2: Instagram: Artsation: Music: Royalty Free Music from Bensound
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