3D Programming - OpenGL - volumetric clouds experiments

3D Programming - OpenGL - volumetric clouds experiments Just some experiments with volumetric clouds. For now I just used a simple 3D perlin noise, in the future I plan to try different type of noise which would be more suitable for clouds rendering like Worley noise used by guerrilla games in Horizon Zero Dawn. In this experiment some glitches and imperfections are visible, especially near the boundaries of the bounding box.
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