Prop/Game-Asset Modeling & Texturing in Maya, Zbrush and Substance Painter
If you’re a beginner 3D artist in the video game industry and want to learn a faster and more efficient techniques in 3d modeling, texturing and game art? This tutorial will help you understand and apply all aspects of creating high-quality PBR game assets!
Follow this course as we model, unwrap, bake, texture and render a police barrier to current generation video game standards.
Maya and ZBrush – Modeling
The modeling part covers the scene setup followed by the block out, high-poly and low-poly modeling of the police barrier. You will learn how to use ZBrush to quickly create a high-poly model as well as add some wear and tear and dents to your asset. After the modeling process, we will jump straight into creating UV coordinates for the asset and focus on the optimized UV-Layout.
Marmoset Toolbag - Baking
After modeling, we will bake our asset in Marmoset Toolbag. You will learn how to create perfect bakes and how to create all the maps needed for the final asset.
Substance Painter – Texturing
After baking, you will learn how to texture this police barrier prop in Substance Painter and use all it’s materials and other functions provided. You will learn how to use procedural textures, masks, and generators to add wear and tear on our barrier. You will also get to know the latest tools that Substance Painter currently has to offer.
Marmoset Toolbag – Rendering
In this chapter, you will learn how to create realistic renderings for your police barrier in Marmoset Toolbag. I will be teaching you how to light your object and set up your camera and environment to create realistic lighting for your object and how to create portfolio ready images.
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On discord we have a community where we discuss and try to solve issues we face during or modeling or texturing process in our weekly sessions. So, feel free to join in and learn something new and different.
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Check out our more helpful videos:
🔰Substance Painter to Marmoset Toolbag
🔰 Complete Introduction to Basic UV Mapping in Autodesk Maya
🔰 1 Hour Complete Guide in Weapon Creation (Modeling to Rendering)
🔰 Want to Create Custom Material in Substance Painter?
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