Reusable Components with UI Toolkit | Editor Scripting Unity Tutorial

This week you’ll learn how to use UI Toolkit to create reusable components that encapsulate behaviors and interactions. We’re creating a custom Visual Element for use in the Editor, but the same concept can be applied to runtime GUIs. Making reusable components reduces duplication of effort and unifies user interaction with your controls! 💸 Ongoing sales 💸 ⚫ Check out the latest Humble Bundles ⚫ Publisher Sale! 50% OFF an entire publisher’s Assets! Publisher changes weekly! ⚫ Save up to 50% on NEW Assets: 👨‍💻 As always, all code from this video is available on GitHub: 📚 Resources: ⚫ UI Toolkit Reusable Component
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