Creating a Rolling Objects Solver in Houdini - Part 1

Support us on Patreon: Please welcome our friend Bastian J. Schiffer () who generously agreed not only to do a guest tutorial, but a full seven part course! In this begintermediate course, he is going to take you through the steps necessary to build a solver allowing you to easily upgrade your animations and simulations by adding rolling motion to spherical, tubular and even cubular (boxical?) elements. Download Project Files: 00:00 - Intro/Theory 01:28 - Setting Up the Test Geometry 06:02 - Calculating the Distance 09:47 - Setting N and up
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