Creating a Rolling Objects Solver in Houdini - Part 1
Support us on Patreon:
Please welcome our friend Bastian J. Schiffer () who generously agreed not only to do a guest tutorial, but a full seven part course! In this begintermediate course, he is going to take you through the steps necessary to build a solver allowing you to easily upgrade your animations and simulations by adding rolling motion to spherical, tubular and even cubular (boxical?) elements.
Download Project Files:
00:00 - Intro/Theory
01:28 - Setting Up the Test Geometry
06:02 - Calculating the Distance
09:47 - Setting N and up
28 views
0
0
1 week ago 00:00:00 1
POV: It’s Wednesday and you have an essay due tomorrow
1 week ago 00:01:58 1
☕️ Ну что, Утро, будем делать тебя добрым! Утренний позитивчик для друзей!
1 week ago 00:05:11 1
Hitler phones Trump
2 weeks ago 00:14:46 1
Андрей Разин - Синий Гудзон, я в тебя влюблён.
2 weeks ago 00:37:44 1
Social Media/Phone Addiction With Stanford’s Dr. Anna Lembke | RealPod FULL Episode
2 weeks ago 00:02:29 1
Transform Your Video Creation Process with VideoGen AI!