In this Tutorial Series I’m going to show you my process for creating a game res asset from the beginning modeling stages through the whole asset creation pipeline.
Portfolio Link:
Here are the assets I created for this tutorial series:
Chapters
0:00 Introduction
0:27 Exporting Model from Maya to ZBrush
2:10 Importing Model into ZBrush
3:22 ZBrush Basics
10:42 Looking at Reference
11:16 Sculpting in Detail
36:14 Finishing sculpting in Detail (speed up)
41:04 Using an Alpha and Layers to implement “RIP” text
49:31 Appending a sphere and sculpting the skull
1:14:31 Using DynaMesh to merge subtools
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