The Power of Invisible Choices

GMTK is powered by Patreon - Action games typically borrow from RPGs and adventure games when it comes to making choices. But there are significant advantages when using the normal verbs of the games. I call these “invisible choices”. === Before you watch === Content warning: Scenes of a violent nature Spoiler warning: Light Mass Effect 2, Metal Gear Solid, Silent Hill 2 spoilers === Sources and Resources === - Sources [1] Do You Copy? Dialog System and Tools in ’Firewatch’ [2] ’Mooncrash’: Resetting the Immersive Simulation - Additional resources The System Behind Hades’ Astounding Dialogue How the Nemesis System Creates Stories Interactive Story Without Challenge Mechanics: The Design of Firewatch === Chapters === 00:00 - Intro 03:05 -
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