Houdini in Virtual Production | UPP | FMX HIVE 2022

Learn about project-related challenges and solutions the UPP team encountered while utilizing Houdini in their virtual production pipeline built around the backbone of Houdini and Unreal Engine. Mario Dubec will be presenting the experience from the point of a VFX supervisor who relies on Houdini capabilities and Houdini artists in the team. Riccardo Tinchelli as one of UPP’s power users will shed more light on the Houdini setups and answer possible follow up questions related to more technical know-how. Main points are cases of use of FBX, Alembic, Skeletal bone meshes, Vertex Animation Cashes, Houdini Engine Assets, Heightfields and Houdini to Unreal Live-link. Mário Dubec is a senior VFX Supervisor at UPP Advertising. His career started 14 years ago as an FX artist. During the following years, he also worked as a lighting artist, 3D generalist, TD, and lead of the 3D department. As a VFX Supervisor, Mario proves that he can produce amazing projects of the best quality in a very short time. His latest proj
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