GeoTracker for Blender (feat. Caleb Natale) — KeenTools LIVE (01/02/2024)

Join us for a detailed overview of our 3D object tracker for Blender: from basic features to advanced tips and tricks for CG-artists. This episode’s special guest is Caleb Natale — a social media VFX wizard with over 1 billion views online and over 3 million followers, running a tiny production company that creates VFX magic for some of the largest brands and corporations. When: this Thursday, Feb 1, at 9AM (PT) | 12PM (ET) | 6PM (CET). What’s on: — The basics of object and camera tracking — Advanced features: smoothing, texturing, etc. — Pairing with FaceBuilder — Integration with built-in Blender tracker — Using tracking results with simulations Timecodes: 0:00 Greetings 5:33 Agenda 8:48 GeoTracker main panel 10:50 Roman tells history of GeoTracker 13:30 Load Geometry 13:50 Why press Analyse button 15:45 Align mesh to footage in Pinmode 17:02 Let’s start tracking 17:50 Mesh not matching: fix Focal Length 20:17 Refine tracking: manual keyframes 26:11 Is it possible to reassign GeoTracher shortcuts? 27:08 Tips on clearing tracking data 32:01 Caleb on tacking using rough Geometry and refining 33:50 How to get the right 3D model? 35:27 Toggle pins for accurate mesh placement 36:38 Check tracking accuracy with Lock View 39:58 Scale and reposition the scene in 3D 46:03 Tracking multiple objects in one scene 49:00 Caleb shares his tips on scaling 50:04 More scaling options 52:40 The more vertices the better tracking results? 54:50 Importance of topology 57:56 Caleb on tackling topology issues 59:48 Setting up a camera tracking project 1:01:07 What is geometry based camera tracking? 1:03:00 Camera clipping planes issue 1:04:19 Mesh colour, opacity and other Appearance settings 1:05:55 Create and visualise camera track 1:07:08 Add CG air balloon example 1:08:17 Use Surface Mask to deal with occlusions 1:11:33 Caleb on using Weight Paint Mode for masking 1:12:38 Roman shares his approach to masking 1:14:11 Using hand-drawn Compositing Mask 1:16:10 How to use a pre-made external Sequence Mask 1:17:26 Next example: Blender camera tracker GeoTracker 1:20:14 Roman tells how he came to the idea of FaceBuilder 1:22:01 Taking snapshots for FaceBuilder in GeoTracker 1:23:22 Creating a 3D head from snapshots in Facebuilder 1:27:13 Caleb on his experience using FaceBuilder 1:27:58 Head tracking with FaceBuilder geometry 1:29:45 Can you track camera and object in the same shot 1:30:42 When mesh is slipping away 1:32:15 Adjusting the head scale 1:34:06 How to smooth a shaky track 1:40:20 Creating texture 1:47:38 Save texture as image sequence 1:50:40 GeoTracker rigid body simulation example 1:53:30 GeoTracker fire simulation 1:55:13 Q&As Have a question about anything related to GeoTracker? Post it in the chat in advance or during the stream! Download GeoTracker for Blender: Subscribe to our newsletter, don’t miss the show: Our website: ​ Our social networks:
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