V-Ray | Realistic CRYSTAL Shading Tutorial | Quartz, Minerals

In this tutorial you will learn how to build realistic looking shaders for any kind of Crystal, Quartz, Mineral, Diamond, Gemstone and so on. We will first talk about the very basics of modeling and then quickly move on to set up our shaders. We will talk about how to add nice looking Bump Maps for refractive meterials. set up Translucency and how we can simply add the illusion of trapped in air bubbles and imperfections. I am using 3ds Max and V-Ray 5 in this demo but you can also use the same techniques for older versions such as V-Ray NEXT and V-Ray 3. A similar workflow can also be used in other software such as Cinema4d, Maya, Blender and different kind of render engine such as Corona, Octane, Redshift, Arnold, Cycles, CyclesX, Eevee and countless others. Chapters: 00:00 - Introduction 00:43 - Modeling Basics 02:30 - Bump Maps 06:11 - Air Bubbles and Imperfections 09:04 - Refractive Materials 11:34 - Glossiness Variations 13:19 - Translucency 16:37 - Outro Be sure to subscribe to the channel in order to be notified about upcoming tutorials :-) If you want to download the scene files for all my tutorials or see additional videos then please check out my Patreon:
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