Half-Life - XEN Reimagined in Source 2

Probably my favorite scenebuild I did so far. It was refreshing to work on something that didn’t had to adhere to reality too much. Xen is the matter of some debate as to how it should or shouldn’t look. The devs didn’t have enough time to realize it properly and what we got in the end is up for a lot of interpretation. The way I always saw Xen and its 6 polygons was this very cold, dull and unlivable environment with life barely hanging on to it, and its only beauty lying in the cosmos surrounding it. That’s what I was going for with this anyway. I hope it comes across more or less. Enjoy! Software: Source 2 Filmmaker HLA Workshop Tools Adobe Premiere Pro Adobe Photoshop Audacity Twitter: Artwork: @N06/albums Support my work:
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