Cinema 4D Level-up - Working with S26

Cinema 4D Level-up - Working with S26 Welcome to a brand new Hands-on with Maxon Workshop, designed to boost Cinema 4D Artists to the next level of their 3D journey. This series is aimed at designers with an initial understanding of Cinema 4D and over six weeks will dive deeper into the essentials of working with; Modelling, Simulation, Motion, Redshift, and much more. Throughout these 2-hour sessions Elly and Matt will guide you on your 3D journey where students are invited to follow along with project-based lessons across a wide range of Cinema 4D Tools. Get unlimited access to scene files, assets and session recordings, but not only that, all registrants will benefit from an extended Trial of Maxon One for the duration of the course. Part 1 – Working with S26 - Meet the trainers Elly & Matt - Understanding the course - S26 new tools - Redshift CPU - Polygonal modelling Project Files Download: HOWMaxon YouTube Recordings: Maxon One Trial: 00:00:00 Welcome 00:00:43 Level Up 00:01:14 Overview 1-6 00:03:34 Extra Stuff! 00:09:18 Meet the Trainers 00:12:17 Part one 00:14:24 New tools 00:18:56 Let’s get started 00:20:35 Steam Punk Core Object 00:20:52 __ What is advance 00:23:10 __ From scratch 00:24:33 __ Display settings 00:24:53 __ Make editable 00:25:17 __ Points, edges, polygons 00:25:29 __ Select, Delete 00:25:44 __ Symmetry 00:26:31 __ Target shape 00:27:20 __ Modeling Layout 00:27:58 __ Extrude, CTRL drag 00:30:38 __ Tweaking edges, Slide 00:34:51 Q Hotkeys (Short-keys) Enter 00:36:12 __ Navigation [camera] 00:37:00 Q Triangle, Quads, and N-Gons 00:39:00 Q Standard v Model layout 00:39:51 Q Where is Symmetry (details) 00:40:37 __ Axis, inner polygons 00:42:05 Q Where is Slide Tool 00:42:54 Q Symmetry merge points 00:43:27 Steam Punk Core [cont] 00:43:36 __ Short cut [M~T] Extrude 00:44:54 __ Selecting Loop [U~L] 00:45:39 __ Extrude, Group, Angle 00:46:47 __ Detailing, Bridge Tool 00:51:40 __ Poke Tool 00:52:39 __ Inset (old: Extrude Inner) 00:53:38 __ Positioning by number 00:53:58 __ Subdivide, Poke, Bevel 00:56:22 __ Selection, Tolerance 00:58:04 __ Detailing, Inset, Extrude 01:02:04 __ Current State To Object 01:03:27 __ Select and Circle, Sphere 01:06:52 Q Resent Used Tool 01:07:41 Q Fixing Polygons, triangulate 01:13:02 Creating the Side-pipes 01:15:23 __ Bridge Tool [bow] 01:18:43 __ Mirror, Optimize 01:21:07 Nut-cap distribution 01:22:44 __ Edge to Spline 01:22:56 __ Cloner, Nut-caps 01:25:26 Alternative shape, SDS 01:26:37 __ Sub Division Surf. Weight 01:27:42 Q What is a full stop [period] 01:30:34 Q SDS weight amount indicator 01:32:00 Q Single or parts 01:33:50 Spiral Cable 01:36:02 Q Weighting and UVs 01:38:06 Redshift 3D - where 01:39:22 __ RS3D v3.5 01:39:54 __ RS3D and modeling 01:40:26 __ Select Redshift 3D 01:42:27 __ RS3D in main menu 01:43:23 Redshift 3D Session 01:43:50 __ Start IRR (editor) 01:44:39 __ RS Render View 01:47:49 __ RS Lights 01:48:38 __ RS Dome Light, HDRI 01:51:35 __ RS Dome Background off 01:53:18 __ RS Material 01:56:21 __ Preset - Copper 01:58:19 __ RS Mat. Standard 02:00:04 __ Metalness, Reflection 02:01:15 __ Adding more Materials 02:02:28 Q RS3D Content Asset Browser 02:04:37 Q Setting RS material default 02:05:23 Q Asset Browser RS Keywords 02:06:50 Poly Selection Material 02:08:41 Starting RS3D Render 02:09:58 __ Bucket Quality 02:10:43 __ Progressive Passe 02:11:26 Global Illumination ON 02:11:50 Q Homework 02:12:30 Preview part6 02:14:15 Next week (two) 02:15:18 Thank you!
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