Texturing Tutorial in Mari and Substance - For VFX Production by Zak Boxall

**Gumroad** I created this tutorial as a way to help people who are wanting to learn a little more about how we approach texturing to industry standards. Matching real life photo reference is something that I always recommend have at the start of a showreel when people ask me. I took photos of this actual space capsule from the London Science Museum and I document every step in order to accurately recreate the real life thing. My name is Zak Boxall and I’m a texture and Look Development Artist in the Visual Effects industry. I’ll be showing you the steps I took to recreate this space capsule 1-1 based on photographic reference. We’ll dip into Mari, Substance Painter, Designer and Photoshop. But the goal here is to understand each step and not just follow along, we’ll go through the why’s and how’s, so by the end of this series, you’ll be able to apply these theories to your own models. It’s also worth noting, we won’t be using any third party plugins at any point.
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