How To Create A Progress Fill Shader In Unity | Unity Shader Graph Tutorial

This Unity tutorial covers how to create a Progress Shader or Fill Shader or Progress Fill Shader with two colors using Shader Graph in Unity. In this beginner-friendly tutorial, there are lots of demos to show how to use the shader as well as explanations of Shader Graph design and helper code implementations. My starting point was its potential to be a 3d progress bar in 3d games and add an extra layer of dimension to show progress. With correct settings(ie. progressborder value) you can apply this shader to any 3d game object and watch it go from one color to another. As well as you can set the axis to fill the object to x y z with small changes on the shader graph. I hope that this will show a good starting point to realize what you are looking to create! 🥚 There are small easter eggs on demos, I wonder If they were too subtle 😄 👉 Creating A 3D Progress Bar With Shader Graph - Written Tutorial 👉
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