Get a peek at the upcoming experimental Water tools releasing in UE ! Ryan Brucks will start with a breakdown of the new Single Layer Water shading model and then show how Water Bodies create cohesive water features. We will then go over new features such as Gerstner Waves, Fluid Simulator, Caustics generator and how they can be connected together.
NOTE: Ryan’s screenshare quality improves a couple of minutes into the livestream.
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