Get a practical workflow for using Rokoko motion capture with the new Mesh to MetaHuman feature in Unreal Engine 5.
0:00 - Intro
0:24 - Finding the Model / Bust
1:56 - Prep our Model
4:14 - Installing Plugins
5:07 - Mesh to Metahuman Process
10:50 - Metahuman Creator / Texturing
17:20 - Rokoko Mocap Workflow
32:45 - BUG FIX
34:38 - Final Result
Bone Maps, Mocap Folder and Free Project File:
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