It Takes Two, lava lamps, Raymarching in Godot 4.1.
In this video I spot a lava lamp in It Takes Two and try to recreate it in Godot 4.1 using raymarching. Which turns out to be a bit overkill.
Chapters:
0:00 Introduction
0:31 SDFs
1:21 What is a Ray?
1:41 Raymarching explanation
2:25 Implementing raymarching in Godot
5:32 Adding surface normal
6:10 Adding more spheres and animation
7:34 Booleans
8:30 Smooth booleans
9:20 Fixing issues
10:56 Adding colour
11:41 Blending between different shapes
12:06 Finished result
References:
Me:
Patreon
Twitter
Software used for this video:
(Content)
Godot 3.1
OBS
Kdenlive
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