Building and Tearing a Flesh Portal for Diablo IV: By Three They Come | Nema Safvati | Blizzard
This presentation covers the “Blood Drum“ effect from the Diablo IV cinematic “By Three They Come“. We’ll dig into how we took advantage of Houdini’s flexible simulation tools, and VDB surfaces to efficiently create a complex formation effect. Then onto how Vellum enabled us to create dynamic stretching and tearing effects.
Nema Safvati is a Senior FX artist at Blizzard Entertainment within the Story and Franchise Development Division. He started out in advertising at studios such as The Mill and Moving Pictures Company. Before working at Blizzard Nema worked on feature films at Digital Domain in Los Angeles. Such as Spider-man: Homecoming, Thor Ragnarok and Avengers: Infinity War.
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