Recreated: Winston’s Shield in Unreal Engine 4 (Repost)

(Note, this is a repost. Now with licensed music!) This tutorial shows how to recreate Winston’s Shield from the video game Overwatch using Unreal Engine. I demonstrate the use of the material nodes Lerp, Fresnel, Panner, and Depth Fade. You can download this Unreal Engine project from Github: If you’re only interested in the textures used in the project, you’ll find them here:
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