Realistic Wooden Floor in Substance Designer ( Part 1 )

In this Substance Designer tutorial we will be creating fully procedural height map for Versailles wooden floor. Part 2 coming soon! Get the files from the tutorial on my Patreon: My Setup: Laptop: CPU: GPUs: Motherboard: Ram: PSU: Case: Screens: Tablet: Mouse: Keyboard: Camera: 16-35mm: 70-200mm: Microphone: –––––––––––––––––––––––––––––– Follow me: –––––––––––––––––––––––––––––– Contents: –––––––––––––––––––––––––––––– 00:00 Intro 01:09 Creating base shape 07:00 Adding height variation using Flood Fill node 15:05 Adding chipped edges 18:53 Creating wood texture 25:00 Mapping texture to the planks 34:43 Adding wood damage and edge wear 39:38 Adding surface details (dents and scratches) 43:18 Outro –––––––––––––––––––––––––––––– Track: Imaginary Love — INOSSI Free Download / Stream: ––––––––––––––––––––––––––––––
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