Adding A CACHE To My Custom VOXEL Game Engine | Devlog #5

If you like the video and want to see more, please give it a thumbs up and share. More devlogs coming every month so subscribe to be notified. This month I have been working on the voxel caching system for the game engine. I have tested the cache down to 1 Mb of RAM showing that this system is working well. This is similar to what gigavoxels has done you can check out there paper here: This custom c engine is using Vulkan to do voxel octree ray casting to render the scene. This allows complex LOD systems to be used to optimise rendering. My goal is to create an open world game based of voxels at a scale never seen before! ♫ - Music: “Lukrembo“ - “Teapot“
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