NON DESTRUCTIVE Hard Surface Modeling in Blender (TIMELAPSE PART I)

NON DESTRUCTIVE Hard Surface Modeling in Blender (TIMELAPSE PART I) Hello, here is part one of my modeling series. This time i attempted to model a helmet using great new workflow with geometry nodes in blender. The reference is a head part of a suit from The Callisto Protocol game, i did not tried to replicate it one by one, but i really like the look of it and i took general proportion and design elements from it. In part two i will sculpt small details, will do retopology, bake details from high poly and texture it, probably in Substance painter. So Enjoy watching, and if you interested in extra materials such as stills render, check out artstation page, link down below. If you liked this video subscribe to the channel and give the thumbs up! CONTACTS: ARTSTATION WEBSITE PERSONAL SPACE #thecallistoprotocol #hardsurfacemodeling #blender
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