Why Animators will Love Houdini! | Magnus Møller & Jesper Andkjæ | Houdini 20.5 HIVE Paris

We will show how we go from a model to final rig with animation in our short film in progress “Turbulence“, using KineFX with Apex. Having an animation background in Maya, will talk about how to easily adjust to the workflow of Houdini and the advantages of a procedural workflow. Magnus Møller is a Creative Director, Rigger and Co-Founder of the Danish studio Tumblehead. He has a passion for quirky characters and cartoony animation. Maya user for 14 years, Houdini user for 7 years. Dreams of making full animation productions entirely in Houdini! Jesper Andkjær is the spear of animation and design at Tumblehead. He has many years of experience with animating in Maya. This past year he has been diving into Houdini animation tools and explored some of the many use cases. He also is Denmarks most renowned courtroom sketch artist. 00:00 Intro 04:21 Sneak Peek 06:05 Project Turbulence 08:45 Jesper’s Journey 11:47 Structure and Interface 15:19 Shot Setup 18:05 Posing for Animation 24:13 Animation Layers 26:33 Animation Sliders 30:49 Skeleton Deformers 34:42 Jiggle on Rough Animation 37:47 Flipbook 39:09 Render View 41:13 CFX Workflow 44:32 Things we Love 47:36 Q&A
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