Galaxy GameDev: Bringing High Quality Gaming Experiences to Mobile
Mobile phones are continuing to strive for console-like experiences but this increase in graphical capabilities comes at a cost. What if you could take the heat out of the development process without reducing the quality of your game? In this session from GDC2021, Mike Barnes from Samsung GameDev will talk you through the limitations of mobile platforms and how Vulkan and Adaptive Performance can be used to mitigate these limitations whilst delivering an increased FPS with lower power consumption. We will also talk about a new partnership between Samsung and Google that looks to provide game developers with more tools to streamline the development process on the Android platform.
Speakers:
Michael Barnes (Head of Gaming Ecosystem, Samsung Electronics)
Eric Cloninger (Head of Developer Relations, Samsung Electronics)
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