Blender how to Reduce Poly Count and Bake Textures

We will go through the process of reducing the poly count on a 3d scan or a high poly mesh, down to an acceptable size, and then to bake a normal map and also a diffuse map in Blender. The model was downloaded from SketchFab Support me on Patreon SketchFab Node Preview Addon Donate - Paypal - Discord - Donate
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