A Quick Trick For Extra Realism (Blender Tutorial)

One of the most difficult challenges in 3D is getting buildings, walls, and other objects to look like they inhabit the same space. You can use the ambient occlusion node to add an extra layer of dirt and grime to your buildings, making them appear to seamlessly blend into the world. You can follow the progress of this animation being made by signing up to my Patreon - Get DECODED merch here - Follow me on Facebook here - https://www.
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