Level Design Workshop: Rewarding Exploration with Collectibles and Gatherables

In this 2019 GDC talk, game designer Leah Miller delves into the various principles governing the placement of interactable and collectible objects in environments. Register for the all-digital GDC 2021: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
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