Building a Battle Royale Multiplayer Game with Photon Fusion | Unite 2022

Dive into the development of a server-authoritative battle royale shooter for 200 players running a 60-ticks-per-second netcode. The project is available for free on the Unity Asset Store, powered by Photon Fusion and Multiplay hosting and matchmaking. Speakers: Erick Passos, SDK Lead Developer (Photon Engine) Dan Richards, Staff Software Engineer (Unity) Download the sample: Timestamps 00:00 Intro 00:58 Agenda 01:30 What does it mean to be AAA grade 04:00 Sample Features 05:51 Photon Fusion Overview 10:53 Server Performance 13:43 Client Performance 15:17 Reaching world scale 20:30 Get started with Game Server Hosting 23:19 Matchmaking
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