Edit Poly Performance: 3ds Max/Maya/Houdini/Blender

Who is faster on Edit Poly? We will compare the 4 big players in 3d apps in performance while working on edit poly. Houdini, Maya, 3ds max, and Blender. Speeds on subselections, selecting vertex on scene, transforming vertex, and on Softselection. Im not comparing workflows or tools, just performance on heavy scenes. For this tests Im using 3dsmax 2020.2 / Maya 2019 / Houdini 17 / Blender 2.8 My laptop running all this tests is an MSI laptop, 6700 HQ, GTX 960M, 32 Gb of ram.
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