Dos Madness | INORDINATE DESIRE (1994) Lets Mix Two games to make One

A game that asked a question : Can you join two games to make ONE If your incapable to join them with some coherent planing then ... Yes. Welcome to “INORDINATE DESIRE“ a strategy space sim game from 1994 by Croteam (makers of Serious Sam) and Virtual Arts ... that wanted to mix Wing Commander and Battle Isle design to make theirs own thing ... but failed at it . Press at that time ridiculed this game for having the right ingredients of both games. But did not knew what made those two games so successful in the first place. Creating this awful mix . Space Wing Commander section lacked good controls , and the planet turn based screen lacked basic information that Battle Isle had . Not to mention you have to always jump back and forth to enter the other game screen . Then have one coherent one. From Mobygames : “As commander of a spaceship carrier you have to conquer foreign planets. Every day is represented by a round. In the beginning of a round you are in your carrier and have these options: Buy new units, send pilots on patrol, repair ships and look at statistics. When this is taken care of you use your spaceship and fly to the planet. There you can give orders to your units and tell them to move or shoot. Yes, move or shoot - a unit can’t do both in one round. Because you can’t see the condition of the hostile units you have to act blindly. Additionally you can build deposits and radar units on the planet. The deposits are used to repair damaged units and with the radar units you start air strikes - but the radius is low, so you are more likely to kill your own troops. At the end of the round all your orders get evaluated. Sometimes your carrier gets attacked by one hostile spaceship. Then you have to kill the attacker in a simple action sequence similar to Wing Commander: You sit in a spaceship and shoot rockets.“ This Video is a part of my Cynical Games Review Site : You can also find me here : frictionomatic@
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