Introduction to Vector Graphics Rendering

This video covers the basics of vector graphics: - How vector images are defined. - Filling vector shapes. Source code: Some next steps: - Write a faster rasterizer by reusing previous pixel winding calculations. - Fill pixels in an image instead of printing to the console. - Anti-aliasing & more robust maths. - Bezier curves & flattening them to line segments. - Stroke paths by “offsetting“ them.
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