Beau Anthony Jimenez, Sound Designer at Naughty Dog shares some of the creative processes explored to create the sound for The Last of Us: Part 2.
Listen to the full podcast conversation on SoundWorks Collection:
In this conversation we chat with the sound team from Naughty Dog to discuss their extensive work on The Last of Us: Part 2. We explore the gun and foley sound recordings, creating the terrifying sounds of the infected, the whistle language of the Seraphites, the unique gl
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