NVIDIA Reflex latency analyzer overlay layout for NVIDIA Reflex enabled games in the next RTSS beta.

Considering that I recently added NVIDIA Reflex framerate limiting mode to provide compatibility with DLSS Frame Generation, I also decided to add support for detailed latencies reported by Reflex itself in Reflex enabled games. This small video demonstrates how Reflex latencies distribution change when you switch between unlimited framerate (the first few seconds) and hybrid scanline sync modes (JIT presentation scenario).
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