Blender low poly to Godot 4 export workflow - fixed the HDR Map Emission nightmare!

Here I show you how to make Blender and Godot look the same. I also share my complete workflow of how to export glTF models to Godot, and/or how to use .blend files directly. However it’s not that easy, there are some problems, like having a decent glow effect and HDR Map at the same time. I found the solution though, so no worries. The workflow works on all models, no matter they use color palettes, or complete UV sets with detailed textures. But if you are not using a color palette like mine, make sure to set the texture compression mode to VRAM Compressed instead of Lossless. Lossless is suitable for tiny color palettes. If you find my content useful please give a like and consider hitting the bell. Aren’t you already subscribed?! ;) Request in the comments what you want to see next, and ask any questions or share any suggestions you like. Here are the timestamps: Don’t skip anything. I share important tips here and there not listed in the timestamps! 0:00 - Final Product 0:15 - My color palette explained 1:00 - Blender setup 1:53 - Godot Setup 2:29 - Godot blender import 3:34 - What the problem is 3:59 - Godot glTF import 4:44 - Solution to the problem 5:29 - Fixing the glow effect and HDR Map problem 6:40 - Additional options to make Blender and Godot look the same 7:21 - Final tips Definitely check out @Imphenzia for awesome low poly tutorials. I love this guy. HDRI used in the tutorial: Thank you for watching. Have a great day/night! :)
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