The Illusion and Broken Promises of “Bounded Accuracy“ in D&D (Rules Lawyer)

Bounded Accuracy article in the Wayback Machine: :// “How Pathfinder’s Math Tells a Better Story - D&D vs PF2e“ (Kaleb Herington): My old Rot Grub blog: “The 5e monster creation guidelines are wrong“ (Blog of Holding): “A (rambling) criticism of bounded accuracy“ (Reddit): 0:00 Intro 4:17 The case for bounded accuracy 10:48 Unprecedented in D&D 13:30 How it works 15:51 Lack of system 18:46 Unbounded bonuses 27:03 Big gaps 32:27 Hard to challenge the party 33:43 Insignificance of leveling-up 36:10 Doesn’t reflect combat skill 38:41 Few magic items 39:52 Weak monsters still become obsolete 41:21 Fights become a slog 44:07 Difficulties adjudicating 47:06 Undermines specialists 49:50 Verisimilitude suffers 51:12 Final Thoughts ============================= LIKE & SUBSCRIBE! I’m a lawyer who teaches and runs tabletop RPGs (Pathfinder, D&D, Starfinder) for kids, teens, and adults, and making videos related to TTRPGs and board games. JOIN MY DISCORD to chat with our community and/or try the Pathfinder Beginner Box or our drop-in PF2e play system! SUPPORT MY PATREON for early access to many of my videos and access to exclusive content, and to support me! I do unpaid public-interest legal work and rely on the Patreon and private GMing. For PF2E actual plays, SUBSCRIBE to my other channel, “RULES LAWYER DISCORD COMMUNITY CHANNEL“: Follow me on TWITTER at:
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